Our dynamic one-day program is designed to maximize collaboration and insightful discussions among all participants. We’ve structured the day to accommodate a variety of submissions and activities, all focused on advancing the field of HCI in game development.
IV WIPlay Agenda:
*8-minute presentations.
Time | Session | Activity | Paper |
09:00 – 09:30 AM | Welcome and Introduction | ||
09:30 – 10:10 AM | Research and Position Paper Presentations – Session: Socially Conscious and Inclusive Game Design | Presentation | Paper 1 – Lost Memories: Developing an Accessible Game for Visually Impaired Players |
Presentation | Paper 2 – Revisiting and Reframing Play: Towards Incorporating Representation and Diversity in Contemporary Game Design | ||
Presentation | Paper 3 – Sounds in game design and evaluation for autistic people: a literature review | ||
Presentation | Paper 4 – A hybrid board game with Augmented Reality to assist in Chemistry teaching to deaf or hard of hearing students | ||
Presentation | Paper 5 – Mnema: Bridging Research and Art to Combat Gender Inequity in the Gaming Sector | ||
10:10 – 10:40 AM | Discussion | Papers 1-5 | |
10:40 – 11:10 AM | Break (30 minutes) | ||
11:10 – 11:35 PM | Research and Position Paper Presentations – Session: Ethical Game Design and Responsible Gaming. | Presentation | Paper 6 – From Understanding to Intervention: Towards an Agenda for Countering Dark Patterns in Games |
Presentation | Paper 7 – What Risks and Opportunities Games Bring to Children? A Consultation on Platform Regulation | ||
Presentation | Paper 8 – Operationalizing Radiant Patterns: A Refined Definition and Pattern Structure to Mitigate Deceptive Game Design | ||
11:35 – 11:55 AM | Discussion | Papers 6-8 | |
11:55 AM – 12:30 PM | Research and Position Paper Presentations – Session: Practical Methods and Frameworks for Game Design and Evaluation | Presentation | Paper 9 – A Non-Functional Requirements Catalog of Aesthetics for Digital Games |
Presentation | Paper 10 – ThinkPlay: Integrating Learning Indicators in Educational Digital Games | ||
Presentation | Paper 11 – Experience Report on Using HybridGamePX | ||
Presentation | Paper 12 – Player Experience with New Mechanics: A Mixed-Methods Study of Motivation, Emotion, and Engagement | ||
12:30 – 01:00 PM | Discussion | Papers 9-12 | |
01:00 – 2:00 PM | Lunch Break | ||
2:00 – 3:30 PM | World Cafe Style Discussions | Discussion | 02:00 – 02:25: Group A 02:25 – 02:50: Group B 02:50 – 03:15: Group C 03:15 – 03:30: Key points collection |
3:30 – 4:00 PM | Break | ||
4:00 – 5:00 PM | Collaborative Agenda Setting | 4:00 – 4:10: Key points presentation 4:10 – 4:40: Identification of priorities and recommendations 4:40 – 5:00: Agenda and work group definition | |
5:00 – 5:30 PM | Wrap-Up and Closing |
We look forward to a productive and engaging day of collaboration at WIPlay!